Knife Commander

Cinema 4D – Let’s Learn a Bit About Modeling
Cinema 4D – Let’s Learn a Bit About Modeling.
Cinema 4D provides a rich collection of primitive objects and impressive presets but when you want to fine tune your own creations, you will probably be modifying splines and doing creative things with primitives, the heart of all creations. When you do this you will undoubtedly be visiting the structure menu which provides a host of special commands specifically for editable objects.
Lets fashion a simple kitchen utensil such as a spoon. Begin with a cube, reduce its height and extend its length for an approximation of a spoon’s overall shape. Create your cube, choose the modeling tool at the top of the tool menu. Use the little shaping ‘handles’ to create the basic shape you want. Notice that only the model tool and object tool provide the shaping handles. It can be annoying when you are working with Cinema 4D to see an option that seems to appear and disappear, a visual handle for example that doesn’t always display. First check is the tool mode you are in! With tool ‘modes’ for edge, polygon, point, and others, these are typically specific to the kind of selections you will need to make and present different sets of options for free 3d models.
Once you are satisfied with the fundamental shape of your spoon ‘skeleton’ make it editable with the ‘C’ key or ‘Make Object Editable’ icon on top of your tool mode menu. We need to ‘cut’ the section of this rectangular shape that will become the spoon tip versus the handle and we do that using the knife tool. Lets take a moment to rename our cube ‘spoon’. It seems a little silly to continue referring to it as ‘cube’.
Now from the top view looking down on our spoon, and the point tool mode selected, either right click or choose from the structure menu the ‘knife’ command. Make a couple slices where the spoon portion of your spoon will be. This is a great but simple example of how we can begin to fashion our own shapes beginning with a primitive provided by Cinema 4D. Make a couple cuts making sure to uncheck the ‘Visible Only’ option for the knife tool. You want to make this ‘cut’ all the way through your utensil so we can fashion it separately.
With the handle now a separate shape, switch to your point tool on the left hand tool menu set, then using your ‘live selection’ arrow, choose the four points defining the handle. What we want to do here is make our handle more narrow so with these points selected, choose your scale tool at the top and scale your new handle using the red ‘X’ arrow to scale it in the horizontal direction only for free 3d models.
Take a look back in the perspective view (F1) and you will see the rough beginnings of your kitchen spoon. Using the knife tool again, take a cut down the middle of your spoon from the handle tip to the end of the spoon itself and make a couple of cuts in the spoon section horizontally. You can see that we are freeing, or creating new flexibility to model the curvature of the spoon shape.
Now for some fun! Select entire spoon shape and while holding the ‘alt’ key, select a ‘hypernurbs’ from the ‘NURBS’ menu (it’s the first one). Your spoon should immediately take on some curvature, the beginning of real resemblance of a spoon!
Return to top view, point model tool, and select the two points in the center of your spoon bowl. With these two chosen return to perspective view and move these two points down with the green ‘Y’ arrow. Immediately your spoon begins the exhibit depth and curvature in its bowl. Converting your shape to a ‘hypernurbs’ added this instant ability to exhibit curvature.
At this point our spoon looks what might have been one of the earlier spoons used by our first civilizations, quite primitive but if we review the steps we took here, starting with a simple cube and breaking it into separate modeling sections, we were able to create a quite credible kitchen utensil with only a few steps. Using this same approach to visualize your final shape, visualize it in ‘pieces’, then fashion them using the special tools provided by Cinema 4D lets us begin to model a world of our own (3d max models).
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